#ifndef __SCENE_INSTANCE_BASE_IMP___
#define __SCENE_INSTANCE_BASE_IMP___


#include "Scene/SceneB.h"
#include "Entity/EntityManager.h"

class  SceneInstance : public SceneB
{
public:
	//
	//	callback to load scene datas
	//
	virtual bool	onLoad();



	//
	//		entity management
	//
	virtual IEntityManager*	getEntityMgr();
protected:

	EntityManager	m_ettMgrs;
};


#endif
